[Inventory] 7 Values ​​of VR/AR in the Medical Health Education Industry

We have seen that VR can help save the lives of children, help treat the loneliness of hospital patients, and even deal with post-traumatic stress disorder (PTSD) for veterans. It is a versatile and wide-ranging technology that goes far beyond the field of video games. Some companies, such as NASA, even use AR through HoloLens, or programs like Realities.io to make travel more accessible than ever.

On May 3rd, Upload Collective hosted a panel discussion of experts in the fields of education and health care . This discussion sparked a thought, so that it took some time to digest and absorb everything. As the saying goes, "Live to the old, learn to be old", people should not stop learning the new knowledge, then YiViAn lists the following seven lessons learned from this discussion to share with everyone.

● Content is a key factor in the application of VR and AR in education and healthcare

7 values ​​of VR/AR in the medical health education industry

Good immersive content can drive the sale of hardware products, so high quality content is a key factor in the application of VR to health care and education. Since science and technology are beyond the content itself and are achievable, the right content is a key factor in giving technology meaning and promoting acceptance.

Content is also a great opportunity for investors. In the United States, health care and education are the most expensive areas, and after Facebook's aggressive acquisition of Oculus, the market has begun to grow. Even if investors are now more concerned about science and technology, this will change, because manufacturers will look for more content to promote the sale of their products.

● Privacy and security are extremely critical

7 values ​​of VR/AR in the medical health education industry

Medical data naturally contains personal information and should be kept secret. The current problem with VR devices is that they collect user behavior data on the server. To avoid user confusion or trauma, the VR device collects user behavior data and may match the data to the user's name. I think this poses a great challenge for manufacturers to protect and use this data.

The data that VR uses to educate children can become sensitive. Dr. Michael Carter, a former education consultant at Jobs, said that it is a question of who has the behavioral data of these children and who will manipulate and research the data. These principle questions need to be answered when discussing the security and privacy of VR user data.

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